Finales and debuts, steampunk and litRPG gamerpunk, dungeon lords and adventurous raiders, and the return of the Destroyermen feature in this week’s fantasy new releases.
Bloodwood Forest – Jeremy Fabiano and Cadeen Fabiano
A deadly curse. A life hanging in the balance. One girl holds the key.
Catherine knows one thing: She needs to get stronger. Much stronger.
But is the adventurer’s guild training enough?
When a deadly curse leaves her mother’s life hanging in the balance, Catherine makes a vow to save her.
To keep her promise, she must journey through a mysterious and deadly forest full of hostile spirits and many other dangers.
She has her father’s former adventuring party by her side. But can they teach her to defeat the evil sorcerer sapping her mother’s life force away?
Chainworld (Quantum Assassin #1) – Matt Langley and Paul Ebbs
How do you escape an enemy who can follow you everywhere and everywhen?
Shryke knows you can’t, yet still he runs for his life. There are horrors buried deep in his memory that have been locked away from him by some secret magic. All he knows is that he is the Quantum Assassin, and he stands alone against the end of everything – the lone warrior in a war he can’t hope to win.
The God-Queen’s hunger for destruction will only be sated by the end of Chainworld, a series of impossible constructs held together by science so advanced the inhabitants mistake it for magic. Shryke and those he meets along the way must complete his memory so he can stand against her; otherwise, the Chainworld will be shattered and life as they know it will cease to be.
Everflame: Mystic Wind – Dylan Lee Peters
My name is ARTHUR KAGE and I have a secret: I spent a month in the forbidden forest the other survivors call the NULLWOOD.
ANNA says the Nullwood appeared the night the skies fell, the night we call the Demise. Anna uses a wheelchair, but she’s the strongest person I’ve ever met. She has a secret, too; a friend who is a fox but… is so much more. I help her keep her secret, and she helps me keep mine. The other survivors would kill me if they knew I had been in the Nullwood. Monsters come out of there. Everyone is afraid of that black forest, and fear makes people dangerous
I don’t have many memories of the Demise, except it’s the last I saw my mother. I can’t remember being in the Nullwood either, except for what I see when I dream. In dreams, I see a shadow bear amid the gnarled black trees, and I see a mysterious flame. I don’t know what any of it means but…
I have to find my mother.
I have to go back into the Nullwood.
Evolution (Djinn-Tamer: Bronze League #3) – Derek Alan Siddoway and A. J. Cerna
It’s time to crown a champion. It’s time to evolve.
Jackson Hunt has spent countless hours training his team of monsters and battling rivals as an up and coming Djinn Tamer. All his hard work, the stunning wins, and heartbreaking losses lead to one place: the league playoffs.
But what got Jackson where he is won’t be enough to take him to the top.
As the season draws to a close, Jackson and his friends find themselves far away from the stadiums and crowds, searching for a means to take his Djinn to the next level. The strength he seeks lies in a remote, untamed corner of the world, where myth and legend walk hand in hand.
Competition for the championship will be fierce and the dangers of the wild are only the beginning. Is Jackson ready for the biggest battle of his young career?
Skills will be tested, new powers unleashed. Victory won’t come without a cost.
Forger of Worlds – Simon Archer
Craft your own World. Trade with neighboring Empires. Become a God.
Garrett thought Terra Forma was just a game, but in reality, it was a test created by a devastatingly beautiful ancient goddess to find the most creative man in the universe.
Now, in order to help her defeat an ancient primordial deity, Garrett will have to take a dirt rock and transform it into the heart of the most powerful empire the universe has ever seen.
And to do that, he’ll have to unlock portals to other worlds, harvest their resources, and bring back settlers to his world.
Sure, it’s a nearly impossible task, but at the same time, how often do you get the chance to play god?
The King’s Regret (The Falconbone Chronicles #1) – Philip Ligon
Jason is not a child anymore.
He hasn’t been a child since the King betrayed his family, killing his mother and all his friends in a terrible surprise attack against his home.
He is not a child anymore, but everyone still treats him like he is. His father, his uncle, his sister. And especially Nanny Grace. Jason knows he can help. But he’s stuck washing dishes, tucked away and protected as the heir to the Falconbone family. All he can do is dream of the day when he finishes his ship, The King’s Regret, and flies it to the capital to avenge his family.
When Father flies away to search for allies, a saboteur wrecks havoc on their refuge. Jason is determined to find the traitor, to prove that he can be useful. The last thing he expects is to find his family’s oldest enemy lurking in the shadows of their mountain hideaway.
And for that man to be his only hope for bringing his Father home alive.
Pass of Fire (Destroyermen #14) – Taylor Anderson
After being transported to a strange alternate Earth, Matt Reddy and the crew of the USS Walker have learned desperate times call for desperate measures, in the return to the New York Times bestselling Destroyermen series.
Time is running out for the Grand Human and Lemurian Alliance. The longer they take to prepare for their confrontations with the reptilian Grik, the Holy Dominion, and the League of Tripoli, the stronger their enemies become. Ready or not, they have to move–or the price in blood will break them.
Matt Reddy and his battered old destroyer USS Walker lead the greatest army the humans and their Lemurian allies have ever assembled up the Zambezi toward the ancient Grik capital city. Standing against them is the largest, most dangerous force of Grik yet gathered.
On the far side of the world, General Shinya and his Army of the Sisters are finally prepared for their long-expected assault on the mysterious El Paso del Fuego. Not only is the dreaded Dominion ready and waiting for them; they’ve formed closer, more sinister ties with the fascist League of Tripoli.
Everything is on the line in both complex, grueling campaigns, and the Grand Alliance is stretched to its breaking point. Victory is the only option, whatever the cost, because there can be no second chances.
A Sellsword’s Hope (Seven Virtues #7) – Jacob Peppers
Grinner and his conspiracy to overthrow Perennia have been defeated, but victory came at a high cost. The alliance suffered losses it could ill afford, for the true enemy still lies in Baresh, growing stronger with each day that passes.
Leading the combined armies of three kingdoms, Aaron and his companions march to the city, but even with such a force, even with the power of the Virtues, victory is anything but assured.
For when blades are drawn, when battle begins, the only certainty is blood.
Aaron knows this, just as he knows the terrible odds he faces. Yet, he is not alone. His allies march with him—creatures out of myth and legend, cut-throats and thieves, sailors and smugglers, and the mysterious Akalians who have finally chosen to step out of the shadows and into the light.
But the ancient mage has allies of his own, creatures endowed with speed and strength greater than any man, bereft of any human feeling, including pain. But there is strength in emotion, a power that even the thousand-year-old mage, even creatures out of legend, cannot stand against.
For with emotion comes valor and courage, honor and duty.
With emotion comes hope.
Troll Nation (Rogue Dungeon #3) – James Hunter and eden Hudson
Build. Evolve. Conquer. The dawn of the Troll Nation has begun …
Roark von Graf—former noble and hedge-mage, current mid-level mob in a MMORPG—has taken down the Dungeon Lord of the Cruel Citadel, but the battle has only started.
Lowen, right hand to the Tyrant King, has come to Hearthworld, and he is building an army of his own. Worse, Lowen and company have taken over one of the most powerful dungeons in the game, The Vault of the Radiant Shield. Even as a Jotnar and a newly minted Dungeon Lord, Roark is supremely outclassed and he bloody well knows it. If he’s going to weather what’s to come and topple the Tyrant King, he’ll have to unlock the secrets of the stolen World Stone Pendant, master his new Hexorcist class, form some very unlikely allies, and most important … Grief some heroes. Let the games begin!
Seven Fold Sword: Sovereign (Seven Fold Sword #12) – Jonathan Moeller
The quest of the Seven Swords has been a trap all along.
For the dark elven tyrant known as the Sovereign will use the power of the Swords to ascend to godhood and enslave the world for all time.
And only Ridmark Arban stands in his way…