Link to my prior Civ VI post. Instead of a Civ hiatus I decided to give Deity level a go.
I’ve experimented with a game set up for domination victory only because the AI quickly gets science, cultural, and religious wins plus I won’t be ready to go on the offensive by the time limit for a points victory comes around.
My first two attempts had neighboring civilizations find my capital and overwhelm me early in the game (warrior and slinger early) . This time, I decided to play Aztecs as Montezuma because their early game Jaguar units start with bonuses. It turns out the bonuses were never a factor but I survived by building archers to overwhelm a Greek city and keeping good relations with Brazil to the north. So far, my civilization’s insignificance is key to my survival. To win at the higher levels keep in mind that most AI civilizations will eventually attack but if the human player can hold them off, their opinion of the human’s civilization improves after the peace treaty.
Three cities, that’s it, the main reason for my survival so far. I sent a settler east but the Greeks beat them to the site at Pergamon. I sent the settlers on an unescoted and risky to the east coast and fought a long war for control of the middle valley.
A warning that may save new players many hours at the end of the next page…
When I say my civilization was insignificant, I meant it. I still have crossbowmen and the English have nuked a Brazilian city.
What I’m learning about Deity level play:
And I fail. Everything was going fine. I survived and my small civilization was not a worry to anyone. A remote civilization eventually decided to attack and my fortifications and crossbowmen were able to see them off. I started expanding and was building a fleet of jet bombers plus developed my civics to the point I was able to form army groups and had a few built. Brazil and Greece were locked in a bloody fight and it was time to make my move.
I was preparing to take my first Greek city but before I built my 3rd bomber I get the warning: “Ten turns to go”.
I thought I had removed points for victory conditions?
My mistake was not setting “no turn limit” which resides in the Limit Turns section under the victory conditions in advanced set up.
Here’s my 2nd attempt at Deity level play after resigning my Aztec game. The Greeks begin stuck out in the cold:
Update: The cold must have bred a hardy race of Greeks as they achieved a Deity level win.