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The time spent playing the Civilization series of games is second only to my favorite Campaign Series.  I have been able to secure consistent wins at the Immortal level but only if I remove the Technology and Points victory conditions. My style of play is to stay on the defensive until I have developed weapons […]

This post is a deep dive into Gnome themed wargame products and I was surprised how much is currently available. The biggest surprise came while conducting non-gnome related research in the S&T Magazine Library . I found an article previewing S&T Magazine #42 (Gnome – Orc War) but the magazine that went to print had nothing […]

M*A*S*H – This television series was a constant on early evening television in the 70’s up through the early 80’s.  This History.com article on Richard Hornberger discusses his role as a surgeon at a MASH unit during the Korean War and the book he wrote under the alias of Richard Hooker.  It seems that Hornberger didn’t […]

Nuts! The Battle of the Bulge was released in 1998 by Decision Games as a card game.  HexWar Games now has the rights and released a computer version in 2016, available on Steam. I came across Nuts! at the same time as this other Bulge computer game and decided to look into the card based concept. The […]

The title from today’s post taken from Hugh Cole’s The Ardennes: Battle of the Bulge.  In the previous post, the Germans have taken the village of Bleialf and have driven the 14th Armored Group back to Andler.  In this post, the two pincers of the German advance snap shut at Schoenburg, cutting off the 106th Infantry […]

Prelude From the In Front of St. Vith chapter of A Time for Trumpets: “Split seconds before 5:30 A.M. on Saturday, December 16, an American soldier from Company K, 110th Infantry, manning an observation post atop a concrete water tower along the Skyline Drive in the village of Hosingen (south of this battle’s AOR), telephoned […]

Greentree Games’ Burden of Command is a game in development I’ll be keeping my eye on. Immediately after watching April 9th I came across a preview for this game. I mention the movie as there is a moment when one of the protagonists, a leader, is overwhelmed while trying to process competing emotions of duty, urgency, […]

Last week I was asked if I knew any Battle of Hürtgen Forest simulations. Short answer is I never played,  but know that a few board games were produced. For computer simulations, I am unaware of any unless someone developed a scenario or mod within a game engine. For those unfamiliar with this costly and […]

Wargame Wednesday will return to the Ardennes next week. I have been looking for good references on the Volksgrenadiers and discovered one with excellent background info.  As I conduct research new facts emerge. Unlike the scenario’s starting positions, the 106th Infantry Division’s 424th Regiment was deployed on the front line and not in reserve at St. […]

Orders of Battle Any designer of historical simulations has to confront the question: what was the actual composition of forces at that place and time?  The harder one works for historical accuracy, the more elusive the answer. At times, the task is almost futile but the question must be asked. The ancient up to the […]

Starting Positions Introduction for this series here. This post discusses the terrain, some items considered during scenario design and a Q&A with the scenario designer. The 18th Volksgrenadier (VG) Division holds my right flank and was opposed by the 14th Armored Group (AG) and the 422nd Regiment of the ill-fated 106th Infantry Division (ID).  The […]

On the anniversary of the battle I’ll slip in a Wargame Wednesday post on a Sunday. Over the past year I have been helping to play test a massive scenario which covers the area of operations of the 5th Panzer Army (roughly the center of the German advance with St. Vith on the northern side […]