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Okay, this was a really neat Traveller session. Yes, my character was in the hospital at the start of this one. And yes, the planetary authorities were not at all pleased at my having saved the world last time. Can you believe it? They actually credited us with turning the alien pyramid laser tower on, […]

Jeffro has been covering the Call of Cthulhu game he’s been participating in and using it as an opportunity to discuss railroading and his various frustrations with the extent of player agency in the game as played. This has gotten me thinking about the topic since I have started running a Classic Traveller game but, […]

How role-playing campaigns finally click together is kind of a strange thing to begin with. This one, being a relatively rare “by the book” Traveller game is maybe a little more unusual. And the game in those original three Little Black Books is without a doubt a wide open sandbox campaign by default. Given that […]

I you have read my previous columns, I have covered a fair bit of background for my Classic Traveller game. So, how has it played? Pretty good so far. We’ve only had two sessions but, I am excited to see where the next ones will go. Session 1 summary: The first session starts on Ladfaus […]

The Traveller role playing game is named Traveller because characters tend to be people at loose ends bumming around the galaxy. Large chunks of the game mechanics revolve around the mechanisms of, well, travelling — including how to pay for all that travel. Unless a character is lucky enough to get drafted into a service […]

The question of just what sort of game Classic Traveller really was at the beginning is among the greatest mysteries of gaming. Mind you, that’d be Traveller without the Third Imperium. Without the big ships of High Guard or the grav tank design sequences of Striker. Traveller without “advanced” character generation. Without the Spinward Marches. […]

In two posts I’ve outlined my Classic Traveller setting: first by rolling up an entirely random subsector and secondly by musing on the nature of one of the polities with a focus on its capital and its location within the polity it leads. The capital of the Empire of Reason is the Ladfaus system which […]

This is a game I’ve wanted to play for a long time: Traveller with just the original three little black books. Decoupled from the ponderous rules and “official” setting material that accrued steadily through subsequent releases and editions. I rolled up a character while the other players got into a scuffle at a psionics institute. […]

In my last post I was gearing up for a Classic Traveller Campaign by rolling up a Subsector and trusting to the fate of the dice. In that post I defined the basic layout of the Subsector Narzenia and the polities within it. Now, I focus a bit more on the largest political grouping in the […]

Space Opera seems to be in the air these days. And, I gues I’m not immune. I’ve been talked into it. It being running a Classic Traveller game. Which is the original and first Space Opera role playing game. The wrinkle we are taking is to play Proto-Traveller (term coined by this blog’s el jeffe […]

This show is just pure Traveller. And I don’t mean that it’s like the relatively obscure pulp sci-fi inspirations of the old game. No, this doesn’t feel like a battered old Dumarest of Terra paperback– there are no knife fights, no human cattle in low berth, no cybernetic commie infiltrators, no pacifistic space church. It’s […]

Bradford Walker continues to school the internet on the more obscure sources of the classic BattleTech game: In terms of BattleMechs, you really only get the Locust, so where the Crushers really come in is with the AeroTech and ground vehicle supplementary rules for the game. The primary Lance-scale Dropship is the Joe’s starship. The […]