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Bradford Walker continues to school the internet on the more obscure sources of the classic BattleTech game: In terms of BattleMechs, you really only get the Locust, so where the Crushers really come in is with the AeroTech and ground vehicle supplementary rules for the game. The primary Lance-scale Dropship is the Joe’s starship. The […]

In 1969, the pulp ethos was still alive and well. In this fourth volume of the Dumarest series which came out in that year, our hero finds himself on Logis. This civilized world has an institution called the “Bloodtime”, a three day period in which all laws are suspended. Pandemonium naturally ensues as people pay […]

This book has pretty much everything: transparent aluminum from Star Trek IV, space boots from Star Trek VI, ATVs from classic Traveller, a Hunter straight out of Supplement 4: Citizens of the Imperium, stellar maps from Starfire, and (most importantly) slide rules. Even better, there’s a solid reason for people having to use them out in […]

There are lots of ways to slice and dice the history of RPGs, and people like Sandy Antunes have written some incredible histories of the founding of the era.  Me, I’m a game designer.  I write rules.  Writing rules for games is one of the weirdest kinds of writing to contemplate, because it’s a combination […]

It’s hard to imagine, but the year 1968 might as well be ancient history now. Sure, it seems like just the other day that the Beatles were releasing “Hey Jude”, a song written to cheer up Julian Lennon in the aftermath of his parents’ divorce. In that same year, New Zealand reporter Peter Arnett quoted an […]

You know that time in the Firefly pilot when the IAV Dortmunder showed up just as the heroes were knee deep in a salvage operation…? The cruiser was firing up the gunships just as the crybaby lit off, Kaylee was warming up the engines while the loot was being stowed, and then, just as they begin to get away, Wash […]

There’s more to getting military science fiction right than just slapping a square jawed hero in powered armor on the cover. I was beginning to wonder if it could even be done anymore– at least until I picked up a copy of this new novel by Martin J. Dougherty. Thinking this over, I guess it […]

It is not much of an exaggeration to say that Adventure 1: Kinunir was for Traveller what B2: Keep on the Borderlands was for Basic D&D. The small booklet was bursting with gaming material: advice on making up skill and attribute tests on the fly, patron encounters, an elaborate rumor matrix, a complete subsector map with stats for […]

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