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The primary focus of my contributions to this, the best darn science-fiction and fantasy blog on the internet, have been to search out and find the hidden gems of independently published sf/f novels for you to add to your growing “wish I had time to read it all” stack of titles.  My initial role as a […]

This is the continuation of the ASL Starter Kit scenario S24 that I previously described at Vox Popoli. As you can see Turn 3 turned out to be eventful, as my AT gun revealed itself as soon as one of the Russian tanks presented it with a clear side shot on the right flank, while […]

It’s been a good long while since the first expansion to GMT’s Space Empires: 4X rolled out. But here we are with a whole ‘nother box of awesome for the best Space Game on the market. What’s inside? Four new reference charts because the build options and tech tree have received yet another iteration. New […]

Loyal Readers, We have been in need of content for our weekly Wargame Wednesday column.  If you would like to submit an article to be included on a Wargame Wednesday please email us at wargames(at)castaliahouse.com. Thank You, Wargames Editor

This game is quite simply a revelation. The asymmetrical reality of counter-insurgency is here in all its glory. Powerful government troops can mass wherever the enemy appears. But though they can mow down the insurgents with impunity, guerrillas can spring up somewhere else just as fast. And the government can all too easily find its […]

Conclusions The Germans either win the Battle of the Bulge early, or they lose. Much of the midgame can easily be the Allies curb-stomping the krauts. This is because the Strategic Bombing that takes place as soon as the weather clears. Once the weather clears up, the Allies will get way more planes, and if […]

Every miniature wargamer well knows the thrill of the hunt for the illusive “Perfect Skirmish Game”.  While the bulk of the sci-fi wargaming population contents itself with the 40,000-pound gorilla, or chases the latest big-box set with a two-year lifespan from one of its challengers, some of us are content to noodle around the edges […]

The multi-dimensional balancing act of wargame design has led to a proliferation of titles. The huge number of variables that have to be juggled in even the simplest of wargames presents a huge number of opportunities for wargame designers to seek out the “sweet spot” in everything from level of detail to movement schemes to […]

Play 4 | Allies – Dad/Axis – Me | Outcome – Overwhelming Axis Victory (Allies concede Antwerp Victory as inevitable) This playthrough we used the following: No roll for Paratroopers No roll for 150 Commando 2x SS Panzer Divisions can participate in morning Blitz In some ways this was very similar to my strategy in […]

Play 3 | Allies – Dad/Axis – Me | Outcome –Overwhelming Allied Victory (Axis concedes late mid-game) This playthrough we used the following rules: No roll for Paratroopers No roll for 150 Commando 2x SS Panzer Divisions can participate in morning Blitz Forgotten/unobserved Planes cannot offset (first half of game) Thinking I’d learned from my […]

Play 2 | Allies –Me/Axis – Dad | Outcome – Allied Strategic Victory (marginal game victory on points) This playthru we used the following: No roll for Paratroopers No roll for 150 Commando 2x SS Panzer Divisions can participate in morning Blitz Forgotten/unobserved Die-roll shift for forts, 1st half of game Planes cannot offset The […]

Play 1 | Allies – Me/Axis – Dad | Outcome – Overwhelming Allied Victory (Axis forfeit) This play-through we used the advanced game with the following variations and special rules: No roll required for Paratroopers to drop. No roll required for 150 Commando armor to make 1st turn movement. 2 x Day 1 SS Panzer […]