Blog Archives


Play 2 | Allies –Me/Axis – Dad | Outcome – Allied Strategic Victory (marginal game victory on points) This playthru we used the following: No roll for Paratroopers No roll for 150 Commando 2x SS Panzer Divisions can participate in morning Blitz Forgotten/unobserved Die-roll shift for forts, 1st half of game Planes cannot offset The […]

Play 1 | Allies – Me/Axis – Dad | Outcome – Overwhelming Allied Victory (Axis forfeit) This play-through we used the advanced game with the following variations and special rules: No roll required for Paratroopers to drop. No roll required for 150 Commando armor to make 1st turn movement. 2 x Day 1 SS Panzer […]

I’ve spent the last few months playing Avalon Hill’s The Battle of the Bulge, probably devoting more table-time to it than virtually any other game in recent memory. It’s one thing to want to play a hex and chit game twice, once to get a feel for each side, but really says something when you […]

I recently enjoyed listening to a talk by Scott Berkun, where he talked about how the use and revitalization of historically proven concepts are the building blocks of “new” ideas, and that got me thinking about Wargames and their generally poor reflection of tactics while on the tabletop. In so many historical scenes that are […]

The fear and awe are immortal, written onto our souls with scarlet ink, of some Great Thing coming for us or what we guard, too big to handle and too strong to fight as it shakes the ground with its coming, and the only hope is that it passes by. Welcome to playing Steve Jackson’s […]

After several sessions, we have now played through the careers of two American submarine captains. We both started in April 1942 and then went all the way to the end of World War 2. It never ceases to surprise me, but this game is completely different from the one covering the German U-boats. They fight […]

In my last article, I championed fluff as a force vital to Wargames individually and corporately, but fluff is not all good. The best and most successful Wargame systems are nearly generic, and the more specialized they get, the more constrained they must be in order to be functional—often to the point where they need […]

I’ve done a lot of talking about numbers and satisfying mechanics and accuracy and all manner of game components in this space, but almost nothing about the fluff. Does it matter whether a Wargame is set in the grim darkness of the far future or the chivalric past, whether a world of magic or hard […]

Around the beginning of the 20th Century there was a revolutionary painter entering the art world by the name of Pablo Picasso. His work is often studied on its own merit and looked at within the art world, but my favorite angle on his artwork is through the lens of the newest emerging art form […]

Operation Barbarossa: the Complete Organisational and Statistical Analysis, and Military Simulation is destined to become the essential reference and with Volume VI the most historically accurate game on the 1941 invasion of Russia. Historians, students, scenario and game designers will find the extensive data and the methodology to study modern conflict useful. For the lay […]

Okay, yeah… I took a solitaire game to board game night. I think this one’s so neat people need to see it, even if it’s just to try a couple of patrols. I have to say though, The Hunters is kind of unique in that people will ask you to bring it back for an […]

GMT Games’s much-anticipated Pendragon takes the battle-hardened COIN-system that’s been used to tackle wars in Vietnam and Afganistan… and takes it back in time to the bad old days of Roman Britain when Scotti and Saxons were plundering the land. I got to try out a playtest copy at Prezcon and let me tell you: […]