Blog Archives

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Taking up where the last session report left off. Session characters: Sir Percival Jones, 54577B, Age 30, Scout (3 terms, mustered out), Pilot 1, JOT 1, ATV 1, Vacc Suit 1 Elect 3. He’s cash poor, but, a lucky chap who’s survived 12 years as a scout and the service appreciates it by loaning him […]

I’ve done a lot of talking about numbers and satisfying mechanics and accuracy and all manner of game components in this space, but almost nothing about the fluff. Does it matter whether a Wargame is set in the grim darkness of the far future or the chivalric past, whether a world of magic or hard […]

I swear this totally true and not at all made up story happened exactly the way I’m going to tell it. For real. I’m sick, so I calls up the boss. “I’m sick.” “I missed that part where that’s my problem. Also, don’t put this into the blog post, like that camping crap last week. […]

Around the beginning of the 20th Century there was a revolutionary painter entering the art world by the name of Pablo Picasso. His work is often studied on its own merit and looked at within the art world, but my favorite angle on his artwork is through the lens of the newest emerging art form […]

Operation Barbarossa: the Complete Organisational and Statistical Analysis, and Military Simulation is destined to become the essential reference and with Volume VI the most historically accurate game on the 1941 invasion of Russia. Historians, students, scenario and game designers will find the extensive data and the methodology to study modern conflict useful. For the lay […]

Okay, yeah… I took a solitaire game to board game night. I think this one’s so neat people need to see it, even if it’s just to try a couple of patrols. I have to say though, The Hunters is kind of unique in that people will ask you to bring it back for an […]

GMT Games’s much-anticipated Pendragon takes the battle-hardened COIN-system that’s been used to tackle wars in Vietnam and Afganistan… and takes it back in time to the bad old days of Roman Britain when Scotti and Saxons were plundering the land. I got to try out a playtest copy at Prezcon and let me tell you: […]

In an earlier column, I discussed a means to add tension to climbing and swimming in OSR type games by modeling gravity as a grappling monster using Douglas Cole’s Dungeon Grappling rules. I have refined that approach a bit and you can download the revised version here: Monster of Gravity. But, today I’d like to […]

After our first remote miniature game Sky Hernstrom and I decided to have some fun with the After Action Report (AAR) by supplementing it with fiction.   This post will serve to introduce the characters and show the game’s starting positions. One or two follow-on posts will capture the game play.       Set […]

Let me tell you what’s mystifying about Dragon Age: Inquisition—it’s not a fun game. It’s not an interesting game, not an entertaining game, not an evocative or moving game. It’s a boring game. But it SHOULDN’T be. It has all the hallmarks of a real computer RPG. There’s companion NPC’s holding conversations and arguments while […]

Jeffro has been covering the Call of Cthulhu game he’s been participating in and using it as an opportunity to discuss railroading and his various frustrations with the extent of player agency in the game as played. This has gotten me thinking about the topic since I have started running a Classic Traveller game but, […]

In several of my previous articles in this space I have discussed how often war is fought on unequal terms, yet Wargames, especially tabletop Wargames, play things out with even forces. From the simple Risk to the more complex tournament games, the essentials of the Wargames which keep hobby shops alive through sales and events represent this navel-gazing viewpoint on […]