Blog Archives

s

After several sessions, we have now played through the careers of two American submarine captains. We both started in April 1942 and then went all the way to the end of World War 2. It never ceases to surprise me, but this game is completely different from the one covering the German U-boats. They fight […]

For the better part of the year I’ve been playing in a Mutant: Year Zero game. And, now, since I recently started playing a new game of Gamma World (run by and covered by Jeffro Johnson here) I reckon it makes some sense to do a short bit of compare and contrast. Thematically both games […]

In my last article, I championed fluff as a force vital to Wargames individually and corporately, but fluff is not all good. The best and most successful Wargame systems are nearly generic, and the more specialized they get, the more constrained they must be in order to be functional—often to the point where they need […]

Robert E. Howard continues to shine as a better model for Lovecraftian gaming than Lovecraft himself.  In Pigeons From Hell, available in its entirety from the Australian Project Gutenberg, two New England hikers stop for the night to make camp inside an abandoned Plantation Home somewhere south of the Mason-Dixon line.  A ghostly face appears […]

Taking up where the last session report left off. Session characters: Sir Percival Jones, 54577B, Age 30, Scout (3 terms, mustered out), Pilot 1, JOT 1, ATV 1, Vacc Suit 1 Elect 3. He’s cash poor, but, a lucky chap who’s survived 12 years as a scout and the service appreciates it by loaning him […]

I’ve done a lot of talking about numbers and satisfying mechanics and accuracy and all manner of game components in this space, but almost nothing about the fluff. Does it matter whether a Wargame is set in the grim darkness of the far future or the chivalric past, whether a world of magic or hard […]

I swear this totally true and not at all made up story happened exactly the way I’m going to tell it. For real. I’m sick, so I calls up the boss. “I’m sick.” “I missed that part where that’s my problem. Also, don’t put this into the blog post, like that camping crap last week. […]

Around the beginning of the 20th Century there was a revolutionary painter entering the art world by the name of Pablo Picasso. His work is often studied on its own merit and looked at within the art world, but my favorite angle on his artwork is through the lens of the newest emerging art form […]

Operation Barbarossa: the Complete Organisational and Statistical Analysis, and Military Simulation is destined to become the essential reference and with Volume VI the most historically accurate game on the 1941 invasion of Russia. Historians, students, scenario and game designers will find the extensive data and the methodology to study modern conflict useful. For the lay […]

Okay, yeah… I took a solitaire game to board game night. I think this one’s so neat people need to see it, even if it’s just to try a couple of patrols. I have to say though, The Hunters is kind of unique in that people will ask you to bring it back for an […]

GMT Games’s much-anticipated Pendragon takes the battle-hardened COIN-system that’s been used to tackle wars in Vietnam and Afganistan… and takes it back in time to the bad old days of Roman Britain when Scotti and Saxons were plundering the land. I got to try out a playtest copy at Prezcon and let me tell you: […]

In an earlier column, I discussed a means to add tension to climbing and swimming in OSR type games by modeling gravity as a grappling monster using Douglas Cole’s Dungeon Grappling rules. I have refined that approach a bit and you can download the revised version here: Monster of Gravity. But, today I’d like to […]