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The time spent playing the Civilization series of games is second only to my favorite Campaign Series.  I have been able to secure consistent wins at the Immortal level but only if I remove the Technology and Points victory conditions. My style of play is to stay on the defensive until I have developed weapons […]

Freedom in the Galaxy Anyone play Freedom in the Galaxy? I’ve had this game since childhood but never got around to playing it. It has traveled the world only to be placed in storage for years at a time. A couple of weeks ago I decided to dust off the box and see what I […]

This post is a deep dive into Gnome themed wargame products and I was surprised how much is currently available. The biggest surprise came while conducting non-gnome related research in the S&T Magazine Library . I found an article previewing S&T Magazine #42 (Gnome – Orc War) but the magazine that went to print had nothing […]

Unlike my prior posts on orcs and elves I don’t have a nomination readily at hand. I have to admit my surprise as the concept of gnomes in a fantasy setting (wargame, fiction or film) is something that has always interested me but I’m coming up short.  All I can offer is gnomes in early […]

M*A*S*H – This television series was a constant on early evening television in the 70’s up through the early 80’s.  This History.com article on Richard Hornberger discusses his role as a surgeon at a MASH unit during the Korean War and the book he wrote under the alias of Richard Hooker.  It seems that Hornberger didn’t […]

Nuts! The Battle of the Bulge was released in 1998 by Decision Games as a card game.  HexWar Games now has the rights and released a computer version in 2016, available on Steam. I came across Nuts! at the same time as this other Bulge computer game and decided to look into the card based concept. The […]

I was lucky enough to interview game designer Brian Train and highly recommend you check it out. For those that are unfamiliar with Brian I’ll offer two insights into his thought on game design: In the interview I ask him how he would go about designing a simulation on the current events in Venezuela. Brian’s […]

The title from today’s post taken from Hugh Cole’s The Ardennes: Battle of the Bulge.  In the previous post, the Germans have taken the village of Bleialf and have driven the 14th Armored Group back to Andler.  In this post, the two pincers of the German advance snap shut at Schoenburg, cutting off the 106th Infantry […]

Jameslafond Week continues with a surprise discovery of Triumph, which are RPG combat rules, expandable into “episodic short-fiction” adventures (as opposed to the long campaigns we experienced playing D&D). Bottom line, the body and mind cannot sustain long periods of combat without breaking down.  I defer to James on all matters related to the martial […]

Prelude From the In Front of St. Vith chapter of A Time for Trumpets: “Split seconds before 5:30 A.M. on Saturday, December 16, an American soldier from Company K, 110th Infantry, manning an observation post atop a concrete water tower along the Skyline Drive in the village of Hosingen (south of this battle’s AOR), telephoned […]

This question is related to a series of posts on the current Venezuelan situation in which I categorize the battle for recognition between the Maduro regime and the U.S. backed National Assembly as a war of nerves. In the introduction I speculate on how this stage of the conflict could be simulated. My request / […]

War does not determine who is right but who is left. In many wargames we do not bother about the consequences of success or failure, but it is precisely that vital question and the degree thereof that sponsors the dedication and pleasure of the experience. In wargames we typically balance the experience to begin from […]