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War does not determine who is right but who is left. In many wargames we do not bother about the consequences of success or failure, but it is precisely that vital question and the degree thereof that sponsors the dedication and pleasure of the experience. In wargames we typically balance the experience to begin from […]

For elves, I’ll phrase the question differently from the orc post: What is your preferred mental image of elves, or which version of elves in folklore appeals to you? I like John Wright’s return of elves from a higher order of being into the feared and menacing folk from ancient folk tales (from “before Tolkien and Gygax […]

Greentree Games’ Burden of Command is a game in development I’ll be keeping my eye on. Immediately after watching April 9th I came across a preview for this game. I mention the movie as there is a moment when one of the protagonists, a leader, is overwhelmed while trying to process competing emotions of duty, urgency, […]

Last week I was asked if I knew any Battle of Hürtgen Forest simulations. Short answer is I never played,  but know that a few board games were produced. For computer simulations, I am unaware of any unless someone developed a scenario or mod within a game engine. For those unfamiliar with this costly and […]

This post will be updated as the Bulge series goes on. Companion post on the 106th ID’s weapons can be found here. Infantry Weapons Sturmgewehr (Assault Rifle) 44 Hitler was opposed to the development of an assault rifle as he was afraid widespread use would cause a strain on ammunition supplies. The original version banned […]

I have been following China’s naval ambitions and aggressive sphere-of-influence expansion with mixed feelings. On the one hand, it is a return to normalcy as they are a neighborhood powerhouse with which our foreign policy elites are still coming to grips and considers it a strange thing indeed, but on the other, I laugh at the […]

When reading Morgan’s post on J.R.R. Tolkien’s birthday I was reminded of an old favorite, SPI’s War of the Ring. Alas, my copy is MIA due to a nomadic life and used copies fetch a pretty price online so I cannot give a detailed game overview. Basically, it was two games in one.  The main game […]

Wargame Wednesday will return to the Ardennes next week. I have been looking for good references on the Volksgrenadiers and discovered one with excellent background info.  As I conduct research new facts emerge. Unlike the scenario’s starting positions, the 106th Infantry Division’s 424th Regiment was deployed on the front line and not in reserve at St. […]

Orders of Battle Any designer of historical simulations has to confront the question: what was the actual composition of forces at that place and time?  The harder one works for historical accuracy, the more elusive the answer. At times, the task is almost futile but the question must be asked. The ancient up to the […]

Modern combat is largely defined with tools that transcend the traditional human experience: satellites giving near real-time updates to commanders many kilometers from the dangers, night-vision and infrared goggles, drones and more. Yet even we, with our mighty ships, aircraft, field hospitals, and logistics are not immune to the dramatic effects of the weather. Weather […]

Starting Positions Introduction for this series here. This post discusses the terrain, some items considered during scenario design and a Q&A with the scenario designer. The 18th Volksgrenadier (VG) Division holds my right flank and was opposed by the 14th Armored Group (AG) and the 422nd Regiment of the ill-fated 106th Infantry Division (ID).  The […]

On the anniversary of the battle I’ll slip in a Wargame Wednesday post on a Sunday. Over the past year I have been helping to play test a massive scenario which covers the area of operations of the 5th Panzer Army (roughly the center of the German advance with St. Vith on the northern side […]