Blog Archives

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Operation Barbarossa: the Complete Organisational and Statistical Analysis, and Military Simulation is destined to become the essential reference and with Volume VI the most historically accurate game on the 1941 invasion of Russia. Historians, students, scenario and game designers will find the extensive data and the methodology to study modern conflict useful. For the lay […]

Jeffro has been covering the Call of Cthulhu game he’s been participating in and using it as an opportunity to discuss railroading and his various frustrations with the extent of player agency in the game as played. This has gotten me thinking about the topic since I have started running a Classic Traveller game but, […]

During the Campaign Series Q&A, John Tiller mentioned Panzer Battles so I went ahead and purchased Battles of Kursk – Southern Flank and David Freer was good enough to send me Battles of Normandy. I started getting familiar with Kursk but was soon sidetracked by the free demo; mostly because of the challenge posed by […]

Another excellent conversation, this time with Jay Barnson. You can find Jay’s stories The Priests of Shalaz, in Cirsova #4 and The Queen of Shadows in #5, plus his other published work on his Amazon page.  Jay created RPG called Frayed Knights: The Skull of S’makh-Daon( FrayedKnights.com) and Void War. Other games can be found […]

John Tiller was good enough to answer a few questions about Campaign Series and I was lucky enough to interview one of the original CS scenario designers, Glenn Saunders. I have fond memories of his Tarnished Honor scenario which simulates the forlorn Canadian defense of Hong Kong.         A screenshot of the 2D map is to […]

The cry has gone out across the land: “So, Daddy Warpig, is all you know how to do is aggravate other geeks over the fact that the Pulps were, hands down no questions asked or needed, The Golden Age of Fantasy & Science Fiction?” I wish to reassure my millions of screaming fans that that […]

“The Third Reich has fallen, but one of its chief scientists, a Dr. Karl von Mark, has been on the run. He was tracked down to somewhere in Africa where he left Earth on a rocket ship. A crack team (you guys) has been sent to pursue him in its own craft. The team followed […]

It’s like a moth to flame with me. First there was GURPS Martial Arts: Technical Grappling. That one  was my first full-length book for anyone: 35,000 words of fairly detailed subsystem that was my first attempt at taking grappling rules and put them on the same scale and mechanical basis as striking with fists or […]

When the question of “what are your hopes and dreams” came up for a school assignment, my son’s response was, “I want to a make a million dollars designing video games and then I want to retire and play the video games I designed.” I was not pleased. “Son,” I demanded. “You do know what […]

When I dashed off a few notes about the fantasy battle game my son and I were playing to death, I was really taken aback by the response: a good half dozen people reached for their wallets…! In order to help people get the most value from their brand new copy of Wizard Kings, I’m […]

The design notes for the classic TSR game Divine Right contain yet another data point regarding the literary inspirations of game designers during the late seventies: In the interim, we discovered the Chaosium game of White Bear, Red Moon. This game was something new in our experience – a game of heroic fantasy…. There was […]

The most critical element of role-playing game design is the reduction of friction. If it is not addressed sufficiently, the game will not be played. Now, this is not an issue quite so much for people that treat rpg’s as a new form of literature or for whom the primary design goal is to sell […]