Blog Archives

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Nuts! The Battle of the Bulge was released in 1998 by Decision Games as a card game.  HexWar Games now has the rights and released a computer version in 2016, available on Steam. I came across Nuts! at the same time as this other Bulge computer game and decided to look into the card based concept. The […]

I was lucky enough to interview game designer Brian Train and highly recommend you check it out. For those that are unfamiliar with Brian I’ll offer two insights into his thought on game design: In the interview I ask him how he would go about designing a simulation on the current events in Venezuela. Brian’s […]

Jameslafond Week continues with a surprise discovery of Triumph, which are RPG combat rules, expandable into “episodic short-fiction” adventures (as opposed to the long campaigns we experienced playing D&D). Bottom line, the body and mind cannot sustain long periods of combat without breaking down.  I defer to James on all matters related to the martial […]

Modern combat is largely defined with tools that transcend the traditional human experience: satellites giving near real-time updates to commanders many kilometers from the dangers, night-vision and infrared goggles, drones and more. Yet even we, with our mighty ships, aircraft, field hospitals, and logistics are not immune to the dramatic effects of the weather. Weather […]

I don’t play Hearts of Iron but once a friend starts talking about the Kaiserreich mod the only option is to just grab a beer, settle in and listen. In the Kaiserreich universe the Central Powers won the Weltkrieg (First World War) and in Great Britain the stresses of losing the Weltkrieg made Orwell’s prediction […]

Bay 12 Games’ Dwarf Fortress is a hybrid build game / RPG with an intriguing world creation process and offers features attractive to even the most detailed oriented gamer. A player can choose a Minecraft type game in which a band of dwarves build a thriving community or an adventure in which a player character explores the […]

The scenario ends in a major German victory.  Instead of retreating my opponent continued to fight forward and left his last tank company exposed.  I was able to mop up the company and a couple disrupted platoons off screen. After the jump I’ll compare the Mk III and T-34/1941 using the Campaign Series unit data […]

A first in a series of posts that will be a mix of a game During Action Report (DAR) and numerous sidebars covering combat on the Russian Front.   The game is Campaign Series: East Front and the scenario is Tanker’s Holiday. Scenario Briefing. Excerpt from the scenario briefing: “Gotha, NE of Kharkov: During the last […]

Today’s guest post marks the return of Douglas Cole to the Castalia House blog. Douglas wrote the series Violent Resolution which appeared here as well as his own blog Gaming Ballistic. His most recent project is Dragon Heresy, a Norse-inspired fantasy RPG now in its final hours on Kickstarter. The lessons discovered in this guest post on adapting the […]

For the better part of the year I’ve been playing in a Mutant: Year Zero game. And, now, since I recently started playing a new game of Gamma World (run by and covered by Jeffro Johnson here) I reckon it makes some sense to do a short bit of compare and contrast. Thematically both games […]

Operation Barbarossa: the Complete Organisational and Statistical Analysis, and Military Simulation is destined to become the essential reference and with Volume VI the most historically accurate game on the 1941 invasion of Russia. Historians, students, scenario and game designers will find the extensive data and the methodology to study modern conflict useful. For the lay […]

Jeffro has been covering the Call of Cthulhu game he’s been participating in and using it as an opportunity to discuss railroading and his various frustrations with the extent of player agency in the game as played. This has gotten me thinking about the topic since I have started running a Classic Traveller game but, […]