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Modern combat is largely defined with tools that transcend the traditional human experience: satellites giving near real-time updates to commanders many kilometers from the dangers, night-vision and infrared goggles, drones and more. Yet even we, with our mighty ships, aircraft, field hospitals, and logistics are not immune to the dramatic effects of the weather. Weather […]

I don’t play Hearts of Iron but once a friend starts talking about the Kaiserreich mod the only option is to just grab a beer, settle in and listen. In the Kaiserreich universe the Central Powers won the Weltkrieg (First World War) and in Great Britain the stresses of losing the Weltkrieg made Orwell’s prediction […]

Bay 12 Games’ Dwarf Fortress is a hybrid build game / RPG with an intriguing world creation process and offers features attractive to even the most detailed oriented gamer. A player can choose a Minecraft type game in which a band of dwarves build a thriving community or an adventure in which a player character explores the […]

The scenario ends in a major German victory.  Instead of retreating my opponent continued to fight forward and left his last tank company exposed.  I was able to mop up the company and a couple disrupted platoons off screen. After the jump I’ll compare the Mk III and T-34/1941 using the Campaign Series unit data […]

A first in a series of posts that will be a mix of a game During Action Report (DAR) and numerous sidebars covering combat on the Russian Front.   The game is Campaign Series: East Front and the scenario is Tanker’s Holiday. Russian infantry advance with a T-34. Scenario Briefing. Excerpt from the scenario briefing: “Gotha, […]

Today’s guest post marks the return of Douglas Cole to the Castalia House blog. Douglas wrote the series Violent Resolution which appeared here as well as his own blog Gaming Ballistic. His most recent project is Dragon Heresy, a Norse-inspired fantasy RPG now in its final hours on Kickstarter. The lessons discovered in this guest post on adapting the […]

For the better part of the year I’ve been playing in a Mutant: Year Zero game. And, now, since I recently started playing a new game of Gamma World (run by and covered by Jeffro Johnson here) I reckon it makes some sense to do a short bit of compare and contrast. Thematically both games […]

Operation Barbarossa: the Complete Organisational and Statistical Analysis, and Military Simulation is destined to become the essential reference and with Volume VI the most historically accurate game on the 1941 invasion of Russia. Historians, students, scenario and game designers will find the extensive data and the methodology to study modern conflict useful. For the lay […]

Jeffro has been covering the Call of Cthulhu game he’s been participating in and using it as an opportunity to discuss railroading and his various frustrations with the extent of player agency in the game as played. This has gotten me thinking about the topic since I have started running a Classic Traveller game but, […]

During the Campaign Series Q&A, John Tiller mentioned Panzer Battles so I went ahead and purchased Battles of Kursk – Southern Flank and David Freer was good enough to send me Battles of Normandy. I started getting familiar with Kursk but was soon sidetracked by the free demo; mostly because of the challenge posed by […]

Another excellent conversation, this time with Jay Barnson. You can find Jay’s stories The Priests of Shalaz, in Cirsova #4 and The Queen of Shadows in #5, plus his other published work on his Amazon page.  Jay created RPG called Frayed Knights: The Skull of S’makh-Daon( FrayedKnights.com) and Void War. Other games can be found […]

John Tiller was good enough to answer a few questions about Campaign Series and I was lucky enough to interview one of the original CS scenario designers, Glenn Saunders. I have fond memories of his Tarnished Honor scenario which simulates the forlorn Canadian defense of Hong Kong.         A screenshot of the 2D map is to […]