Samuel E. Green and Michael-Scott Earle summon Space Knight, a genre-blending adventure mixing space opera, high fantasy, and litRPG elements.
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A world where science and magic co-exist
Mankind has mastered space travel and set out to colonize other planets. The Kingdoms formed, and war came as each side sought to command the universe.
Then the portals opened and the monsters came.
No one knows why the Grendels attacked, but mankind’s scientific weapons were not prepared for the creatures’ powers. Billions of lives were lost before humans tamed the Grendels’ magic.
Weapons, armor, and relics were created using distilled Arcane Dust, and a select few warriors were given powerful runes so that they could wield the magical equipment.
These men and women are called Space Knights, and they alone stand between the Grendels and the extinction of humanity.
One man’s quest to become a Knight
Many years have passed since the first Grendel portal opened. Now, warriors of all stripes fight for their kingdoms and clear portals for loot, prestige, and Arcane Dust.
Squire Nicholas Lyons is one such warrior. Joined by a ragtag crew of knights, soldiers, and enchanters, he seeks to serve his queen by slaying Grendels. But when his final mission as an Academy cadet goes horribly wrong, Nicholas discovers he possesses illegal magical abilities that grant him power far beyond that of a normal man, knight, or mage.
When a clandestine assignment lands Nicholas on the worst starship in the kingdom’s fleet, he finds a motley crew of warriors hiding their own terrible secret. Death and betrayal lurk around every corner, and Nicholas finds himself torn between his loyalties to his new crew, or the oath he swore to his queen.
And death no matter which choice he makes.