Most people in these parts are going to know Frank Chadwick from his grav-tank design sequences from GDW’s Striker or maybe for doing Steampunk before Steampunk was cool with the Space: 1889 rpg. But yes, it’s true: Mr. Chadwick is a wargamer at heart. And even better… he’s still in the game!
The Player’s Aid has the full story:
Thunder in the East is a moderate-to-large treatment of the war in the east, from the German invasion to the expulsion of the Wehrmacht from Soviet soil. The principle unit scale is corps for the Axis and armies for the Soviets, although both sides have some units one echelon smaller. Ground scale is about 30 miles, time scale is one week. That fairly small time slice for a turn, particularly for a game at this scale, means you get a lot more tactical detail, more back-and-forth, than you would think. I wanted a pretty traditional tactical combat system covering the huge scope of the campaign in fair detail, but I didn’t want a million counters. The counter density is actually pretty low, particularly after the first couple of weeks of Barbarossa when the front widens out. I like the look of the game: a mid-sized monster but without walls of tall counter stacks you have to dig through every turn to see what you have.