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I was considering writing about my recent readings of the Broken Sword or Neutron Star, but I’ve just been having too much fun with Rimworld. So much fun that I had to share. For those who may be unfamiliar with this one, Rimworld is a scifi colony sim/survival game inspired by the likes of Firefly, Dune, Alastair Reynolds’ Revelation Space […]

In my previous article I discussed how Euro games can have much of the feel of Wargames while looking at Chaos in the Old World. This week we are looking at a Wargame set on a board instead of a traditional tabletop called Gladiator: Quest for the Rudis. It’s a kickstarted game, and while it suffers […]

Fallout Shelter is a terrible game by terrible people. It’s completely awful, top to bottom, with nearly no redeeming features. “But it makes a lot of money!” So do crack kingpins. What’s your point?

The tramp freighter plying the star lanes, struggling to make ends meet, taking on illicit cargo, avoiding the law while trying to stay one jump ahead of debt collectors…is there anything more iconic in science fiction? This is a well-tapped vein that shows up everywhere from Northwest Smith to Han Solo to Mal Reynolds.  It’s […]

If I were to draw a Venn diagram of the artistic inspirations of the new video game Prey, there’d be a big blue circle marked “Bioshock” and a big red circle marked “Dead Space 2” and where they overlapped, all that purple space would be marked Prey. Now, I’m not saying Prey is ripped off from […]

The cry has gone out across the land: “So, Daddy Warpig, is all you know how to do is aggravate other geeks over the fact that the Pulps were, hands down no questions asked or needed, The Golden Age of Fantasy & Science Fiction?” I wish to reassure my millions of screaming fans that that […]

YES! It’s blog post time, time for me to crank out 900 words of scintillating prose in the form of a scathing review, a brutal editorial, or a brilliant and inspiring speech calling for the brave Pulp Revolutionaries to storm the citadel of Tradpub and cast down their Golden Idols. Hey, I’m Daddy Warpig—it’s what […]

Good Game Masters write their own stuff; great GM’s STEAL. SO LET’S TALK STEALING! He-Man is what you’d get if you crossed Conan with Shazaam (aka DC’s Captain Marvel): a muscled, superhero barbarian that a muscled, but mild-mannered Prince Adam turns into thanks to a magic sword. The main character of He-Man and the Masters […]

If you’re looking for a relatively quick and easy trick to painting your miniatures, there’s really only one tool you need in your box – drybrushing.  It is an easy technique will give you quick results that look great on the table.  There are a host of painting methods that will add detail, depth, and […]

Like the previous article in the series, this one looks in-depth at a Wargame, trying to find elements that are interesting or good, which can be used to learn because the best games are yet to be made. The game for today is Chaos in the Old World, and was published in 2009 by Fantasy Flight […]

I have previously discussed the educational element of Wargames and their usefulness for all manner of extra-entertainment pursuits and virtue-building, but I would like to approach from an inverse angle this time: What can Wargames take away from games which are designed for education and classroom environments? What can Wargamers and designers learn from students’ interactions […]

You’ve got your figures.  You’ve got your basic terrain set up.  Maybe you’ve played a practice game or two.  But things still look flat and dull.  When we last left the figures, they were based, primed, and ready for paint.  Next time we’re going to look at the single most powerful painting technique that you […]