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The lay of the land surrounding the player’s base of Yam Town comes into one notch better focus: Gordo is partying it down with representatives of the Last Remnants of civilization four days travel to the west. (Two through clear terrain and two through desert.) There’s still some sort of gigantic mutant bug rampaging around […]

For the better part of the year I’ve been playing in a Mutant: Year Zero game. And, now, since I recently started playing a new game of Gamma World (run by and covered by Jeffro Johnson here) I reckon it makes some sense to do a short bit of compare and contrast. Thematically both games […]

A reader with the eminently post-apocalyptic name of Taarkoth writes in with this grievous lament: So these and the last two posts got me interested in looking at 1e Gamma World, only for me to find to my immense frustration that, other than prohibitively expensive physical copies on ebay, the only Gamma World available for legal […]

Running a game you’ve never run with a group you’ve never run for with people that don’t necessarily know the rules…? It’s tough! Running one that blows away all of your usual tricks and techniques of holding a game session together…? That’s a recipe order of magnitude more referee anxiety right there. Lucky for me, […]

I may be in the minority with this, but I have spent decades of my gaming life in a state of abject fear at the prospects of making up my on rpg campaign setting. I’m just not like Brian Niemeier or Ed Greenwood. I don’t reflexively fill up notebooks of gaming material when I’m prepping […]

The classic D&D line contains some of the worst edited combat rules in game design history. To begin with, everyone seems to interpret them differently. Furthermore, referees of the bad old days tended to take incomplete and incoherent rule sets to make a great many special modifications of their own. The end result of this […]

Gamma World is not D&D. In the first place, it’s not about reenacting the “zero to hero” character arc. It’s also not a funnel; it’s not about creating a deadly environment and then weeding out the weak, the slow, the lame, and the unlucky. The chaos of the Shadow Years has already accomplished that to […]

Traveller was created and conceived before blockbuster space movies. It’s a product of the ethos running through a great many science fiction novels from the fifties and sixties, so things just don’t play out like what you see in Star Wars, Battlestar Galactica, and Star Trek II. A High Guard fleet battle will run for […]

Taking up where the last session report left off. Session characters: Sir Percival Jones, 54577B, Age 30, Scout (3 terms, mustered out), Pilot 1, JOT 1, ATV 1, Vacc Suit 1 Elect 3. He’s cash poor, but, a lucky chap who’s survived 12 years as a scout and the service appreciates it by loaning him […]

Monsters! Monsters! is a fascinating game. Keep in mind that the publication of role-playing games had only begun two years before. This was followed up with the 1975 release of “the poor man’s alternative to D&D”, Tunnels & Trolls. Monsters! Monsters! was released during America’s bicentennial and notice TSR’s response the next year. They produced the […]

This was our first game so we were overwhelmed by the number of options at the beginning. The sixth event to come out was a propaganda card, so those opening turns mostly involved us trading “Op + Special” moves with very little impact on the relative scores. In this phase, we behaved as if resources […]

So. I haven’t posted session reports since Jeffro, as a player, has been posting reports of our sessions. For a summary of how things have gone see these posts: http://www.castaliahouse.com/classic-traveller-session-report/ http://www.castaliahouse.com/on-the-table-honest-to-goodness-classic-traveller/ http://www.castaliahouse.com/on-the-table-journey-to-the-planet-of-the-amazon-women/ http://www.castaliahouse.com/on-the-table-pure-unadulterated-traveller/ However, I thought it time for an update of the overall course of things. The party has split. We have a Freetrader […]