Notice: Undefined variable: p in /home/linweb28/c/castaliahouse.com/user/htdocs/wp-content/plugins/page-theme/pageTheme.php on line 33
WARGAME WEDNESDAY: Imperium, Balkan Gamble Available, Churchill at Chartwell, and Classroom Cuba Libre! – castaliahouse.com

WARGAME WEDNESDAY: Imperium, Balkan Gamble Available, Churchill at Chartwell, and Classroom Cuba Libre!

Thursday , 7, April 2016 1 Comment

Okay, this has been a tough week in wargaming for me. Alex has posted two installments on the classic space wargame Imperium– a game I’ve wanted to play for years. I’d heard that this was an excellent example of how to engineer a multi-war campaign, but he doesn’t think it’s worth playing a second time. Sigh. (Note that GDW may well have realized that the static map was an issue. For Dark Nebula– the Series 120 iteration of the system– the game included geomorphic map sections so that each game would be different.) You know, I may yet get Invasion Earth on the table, but this is still crushing news.

Elsewhere on the internet, things are looking pretty good in comparison. Brian Train’s Guerrilla Checkers went over well in Seattle, he has a few copies of Balkan Gamble worked up and for sale, and he has a new edition of War Plan Crimson on the way. Mark Herman’s Churchill was seen for sale in the exclusive Chartwell bookstore in Manhattan 55 E 52nd St. (And wow… that’s a lot of room in the display dedicated to a wargame.) Finally… check out this video to see how Volko Ruhnke’s Cuba Libre went over in a classroom setting. Nice!

This week’s link roundup is below the break. If you have a choice wargaming blog or would like to recommend one be included, please let us know in the comments!

PaxSims (Simulations)

Inside GMT (GMT Games)

Castalia House (Wargames)

Real and Simulated Wars (JC)

Ludic Futurism (Brian Train)

VASSAL (News)

The Demo Gamers (David)

War in a Box (Warren Abox)

One Comment
  • Alex says:

    A different map could fix almost all of critical issues in Imperium.
    There is almost nothing wrong with combat, political & economic systems, which could easily be ported to other games.

    Also, I only have the 1st edition; I gather from BGG fora that the 2nd GDW edition and the Traveller 3rd edition have radically different rules. Dunno if they fix the bottle-neck issue, though, as the maps look pretty much the same.

  • Leave a Reply to Alex Cancel reply

    Your email address will not be published. Required fields are marked *