Happy New Year! 2021 kicks off with bounty hunters, dragons, gladiator gamers, and Christianity’s interstellar remnant.
The Bounty Hunter (Cade Korbin Chronicles #1) – Jasper T. Scott
When it suited the Coalition, Cade was a Paladin, a member of their elite special forces. He did their dirty work and cleaned up their messes. Until his dark ops went public, and Cade was drummed out of the service with a dishonorable discharge. As if he’d ever been doing anything but following orders.
Forced to the fringes of society by his service record, Cade broke the law just to survive. Then the Enforcers caught him, and he served his time. Sick of the hypocrisy in the supposedly utopian Coalition, he crossed over to the other side and made a life among his former enemies in the Free Systems Alliance. Now he hunts the galaxy’s worst lowlifes, for a fee, and the only orders he takes are his own.
But when his past catches up with him, Cade is forced to fight for more than just credits…
This time, he’s in it for revenge.
Cirsova #5/Winter 2020 – edited by P. Alexander
Ten tales of thrilling adventure and daring suspense, including:
Tiger, Tiger, by Teel James Glenn
Rumors of a charismatic occultist haunting a cabaret in Berlin has reached British intelligence! But is Major Smythe prepared for the powers of this prophet of Vril?!
Hunt of the Mine Worm, by Jim Breyfogle
A silvecite mine has been attacked by a giant worm! Kat and Mangos are among a band of mercenaries hired to deal with the threat, but who will claim the kill?!
Out Here, by S. H. Mansouri
A young girl has been taken from her homelands and forced to live as a prisoner in the frozen wilds-only one companion offers her comfort in her savage captivity!
Foundations (Bastion Academy #1) – J. D. Astra
For Jiyong, Bastion Academy is more than just a school for magic in the heart of the Kingdom…
It’s his chance to pursue the secrets of the ancient ones’ machines and get his family out of the poverty-stricken outer-city. His acceptance letter in hand, Jiyong is sure nothing will stand in the way of his dreams.
When a street brawl lands him in a coma only weeks into the year, his chances of graduating are all but shot. With an unlikely digital companion, he’ll have to rebuild his magic core and catch up on all his classes, or risk being dropped from the academy at the end of the year.
But kingdom life is not like the outer-cities, and kingdom kids are far more ruthless about who they’ll allow to climb to the top. Jiyong will have to train hard and fight for every score to make it in this wealthy academy for powerful families, all while supporting his own from afar.
Grey Cloak (Dragon Wars #13) – Craig Halloran
Standing on death’s door, Grey Cloak finds himself in the greatest fight of his life.
Wars are won on the battlefield, and it will take every ounce of strength and skill Talon can muster to overtake the dreaded tower of the Wizard Watch. Guarded by Riskers, dragons and the Black Guard, will the heroes have what it takes to defeat the evil forces and finally crack open the tower and defeat the dreaded underlings.
Meanwhile, the blood brothers walk on the razors edge between life and death and find themselves in a trap that threatens to destroy them all. Read More
This week, we take a look at “Hunt of the Mine Worm”, by Jim Breyfogle, Small Unit Tactics #2, by Alexander Romanov, and Accel World #1: Kuroyukihime’s Return, by Reki Kawahara.
Mangos is the Mongoose, a skilled, boastful, and hotheaded swordsman, while Kat is the Meerkat, a beautiful yet mysterious woman who favors the oblique approach to her well-chosen blade. Together, they’ll take on any job to keep their purses full and their cups overflowing.
Cirsova’s flagship series returns in “Hunt of the Mine Worm”. This time, Mangos and Kat have been hired to clear a magic metal mine of a giant worm than has shut down production of its refined metal. The feat is made more difficult by the worm’s resistances to cutting weapons, poisons, and fire. Worse still, for the Mongoose and Meerkat, the mine’s foreman has hired multiple groups of adventurers to kill the beast, and to the winner goes the spoils. But a 20% stake in a magical gold mine is too much not to pass up, so the Mongoose and Meerkat will have to bring all their ingenuity to slay the mine worm.
Compared to previous Mongoose and Meerkat stories, “Hunt of the Mine Worm” is pretty straightforward, without the tantalizing hints into the mysteries surrounding Kat and the fall of Alness. But Jim Breyfogle continues to dream up unusual and even exotic settings for Mangos and Kat’s adventures. And while the Mongoose and Meerkat are never loathe to swing a sword, their adventures rely as much on cunning as the careful flash of a blade. This time, Kat uses a clever bit of real-world chemistry to defeat the invulnerable worm. And while most of the fighting by Mangos, Kat, and the other adventurers serves to showcase the worm’s invulnerabilities, the clashes also provide the sources for the special compounds needed for Kat’s not-quite-magic. Breyfogle’s skills have grown throughout the series, so the easy banter between Mangos and Kat hides any telegraphing of Kat’s last-ditch plan.
Echo and his clan of Needles have just saved their faction’s city from being razed. But other faction’s cities have fallen in the strange melee game. Enough to drive home the fact that, once enough fall, the players for the defeated factions will die for good, and rise no more. Echo must help with the defense of his city, thread the needle of faction politics, and delve for new weapons in order to win, or he and his Needles will die. But Echo is one of nature’s sergeants, and must find someone he can tolerate to lead the faction. Someone willing to let Echo and the Needles slip the leash and go on the attack.
Compared to just about every litRPG out there, Small Unit Tactics leaves so much money on the table. Two volumes of character growth and go-for-the-throat fighting that stop, not at the end of the campaign when Echo stands triumphant over all his enemies, but when Echo makes a choice. The strange game between the gods becomes real to him, and so do the consequences of his actions. In many ways, Echo learns to humanize his fellow players instead of using them as tools towards his gaming goals. And, in typical fashion, those lessons are driven home with pain instead of homily. As a result, he accepts the cost in blood to protect his own, even if it means the deaths of everyone else.
And as remarkably short as Small Unit Tactics is, for the story told, it should have been shorter, just as its melee-FPS clashes are shorter and more violent than most MMO fantasy games. Don’t get me wrong, Small Unit Tactics takes risks outside the normal guild wars MMO fantasy, both in system and in type of story told. And it might be the litRPG for those who despise stat sheets. It is, however, a freshman effort, and that shows in the pacing, writing, and characterization. But in a subgenre filled with freshman efforts, it stands out on originality alone. Want something different in litRPG from Diablo II clones? Want a bloody fantasy of divine gladiators slugging it out in a game that changes according to the whims of capricious gods? Read Small Unit Tactics.
“Even in the future, all the advances and innovation in the world can’t change the dynamics of the school playground. And for Haruyuki Arita, a fat kid in junior high, that means he’s destined to always be at the bottom of the food chain, prime pickings for the school bullies. But when he is approached by Kuroyukihime, a beautiful and aloof upperclassman, Haruyuki’s life is turned on its head as he dives into Brain Burst, a mysterious computer program, and the Accelerated World with her help. It’s in the Accel World that Haruyuki casts off his depressing reality and takes hold of the chance to become a Burst Linker, a knight to protect his princess!”
I did not come into Accel World expecting much, as it was written by the author much reviled yet still popular Sword Art: Online. But Accel World puts more mystique into how the players choose the game. Certainly more than the arrival of a release date. And deep diving into a Matrix-tinged immersive version of Street Fighter 2 is original for the living video game concept. Accel World is a serviceable age-appropriate young adult fantasy without the weird adult baggage that clutters the market, but the bullied schoolkid storyline is cliché, and the white-knight groveling of the main character towards Kuroyukihime is just as dyscivic as the harems that fill the genre.
Comic Books (Kabooooom): KING-SIZE CONAN #1/ Stories by ROY THOMAS, KURT BUSIEK, CHRIS CLAREMONT, KEVIN EASTMAN & STEVEN S. DEKNIGHT/ Art by STEVE MCNIVEN, PETE WOODS, ROBERTO DE LA TORRE, KEVIN EASTMAN & JESUS SAIZ / Colors by IVE SVORCINA, PETE WOODS, CARLOS LOPEZ, NEERAJ MENON & JESUS SAIZ/ Letters by VC’S TRAVIS LANHAM / Published by MARVEL COMICS. It’s likely that Conan the Barbarian would barely be known outside the realm of fantasy fandom had it not been for Marvel Comics.
Authors (Tom McNulty): I awakened on Christmas Eve morning to the announcement that Guy N. Smith had passed away. I felt as if I’d been knocked off a ladder and was falling into a deep abyss. I admired Guy’s incredible creative talent, and when I finally met him on September 1st 2019 at his home in England, I learned what so many others have said – Guy N. Smith was a real gentleman.
Publishing (Too Much Horror Fiction): Here’s something I never expected to have in my horror collection: promotional materials from publisher Dell for their new imprint line of horror fiction, the (now-infamous) Abyss. What a treasure trove of archival artifacts! Big thanks go to Kathe Koja, author of the first book published in the line, The Cipher, from whom I purchased it some time ago. Yes, I’ve been meaning to post this stuff for ages! Really excited to share it with you guys…
Book Review (Amatopia): This was a difficult book to read. But it was also an important one. As such, this is going to be a difficult review to write. For one thing, there has almost been as much ink spilled about American Psycho as blood spilled by Patrick Bateman. Second, it’s difficult to write much about American Psycho without spoiling the entire point of it. Still, I will try.
I have been reading some recent fantasy and it is time for a break. I remembered that I had an omnibus of three novels by James Ellroy, L.A. Noir. The omnibus contains three early novels featuring the detective Lloyd Hopkins. I picked this up used around 15 years ago. I remember seeing it at Barnes & Noble in the late 1990s around the time L.A. Confidential came out as a movie.
Ellroy is probably one of the most popular crime writers of the past 25, if not 30 years. I have read The Black Dahlia. I have an Ellroy collection, Crime Wave of which I remember almost nothing.
Ellroy’s introduction to L.A. Noir has the history of writing the Lloyd Hopkins novels. He plotted Blood on the Moon, his third novel, in 1980 (released in 1984): Read More
This week, we take a look at Ascend Online, by Luke Chmilenko, Hallowed Bones, by Jonathan Smidt, and A Thousand Li: the Second Expedition, by Tao Wong.
Entertainment. In a world where basic needs are met, it is the final frontier for most people. So, when a new immersive game, Ascend Online, opens, Marcus and his friends log in to a new world that offers more challenges than their everyday lives. Such as Marcus being forcibly separated from his friends and sent to a town in the middle of goblin and spider invasions. Survival not only means leveling up, but building the town to withstand monster attacks–and marauding players–long enough for his friends to arrive.
Working in the same vein as Small Unit Tactics, Log Horizon, and Viridian Gate Online, Ascend Online is yet another of the guild management and progression fantasies that embody the main tropes of litRPG. And, to be quite fair, it almost comes close to being the sterling example of its genre, in the way that Bone Dungeon is for the dungeon builder novel.
Almost. The plot meanders compares to the more focused litRPGs, but where many indulge heavily in the minutia of leveling and crafting, Ascend Online tends to linger on its action scenes. Combat is frequent and blow-by-blow, padding the novel’s length to a door-stopping 650 pages. Less would be more for this formula-codifying novel, which otherwise balances likeability, characterization, exploration, and guild politics so well–and with far more grace than its copycats. But in its current state, Ascend Online is not quite the perfect introduction to the MMO-driven tales of litRPG. It’s merely close.
In the wake of the demon invasion, dungeons are being exterminated by human armies. And Ryan, as the core to the Bone Dungeon, is on the list. Only by growing to the Diamond Level in strength will he become powerful enough to survive and save those who have come to depend on him. But the forces behind the demonic invasion are not yet done with the Bone Dungeon, or the world. And the resulting clash might challenge even the gods.
Hallowed Bones takes the biggest risk for a popular indie series: it brings the story of Ryan and the Bone Dungeon to a proper, satisfying, and self-contained conclusion. And at a time when popular series continue to spiral into double-digits’ worth of novels, a mere trilogy might be seen as leaving money on the table. But Hallowed Bones manages to do what most dungeon builders have yet to. Sure, some writers might be more novel in their progressions and creations, but none save Jonathan Smidt have been able to meld progression fantasy with heroic fantasy, successfully bridging the gap between the immediate surroundings of dungeon builders with the far shores of heroic and epic fantasy. The dad humor puns return in triplicate for Ryan’s send-off, so be ready for a groan or two. But for those who like their fantasy akin to the Golden Age of Mystery and its puzzles, Hallowed Bones caps an adventure that showcases the best of the dungeon builder genre.
Wu Ying’s successes and growth in The First War have helped propel him up the ranks of the Verdant Green Waters Sect. But as he continues down the path of chi cultivation, news arrives that his instructor, Master Cheng, has been poisoned, and is suffering from a rare poison used only by an exterminated dark sect. Wu Ying helps lead the expedition to find the exotic antidote ingredients, but soon finds himself in the crosshairs of rival sects and the poisoners.
With The Second Expedition, the Thousand Li series continues to be the most approachable Western introduction to Chinese xianxia cultivation fantasy. But now it begins to shift from the familiar to the more exotic as it explores the wider cultural world beyond the sect’s compound. The Second Expedition still retains the grounding in the concrete world, which helps explain the more abstract methods behind chi, power cultivation, and the Eastern internal arts. Subtle criticism about the selfishness of xianxia cultivators compared to wuxia heroes leavens the rivalries, progression, tournaments, and intrigues, but never grows into preachiness. Greater challenges await for Wu Ying as he ascends to the summits of cultivation and enlightenment, but his adventures never reek of power fantasy.
Merry Christmas! With the new year approaching, check out these new releases, running the gamut between futures that should never be and pasts that never were.
Exigency (Galaxy’s Edge: Dark Operator #4) – Doc Spears, Jason Anspach, and Nick Cole
A legionnaire’s only failure is the failure to do what’s right.
Kel Turner is a victim of his own success. His exploits and victories as part of Kill Team Three bring the attention of forces seeking hegemony over the Republic.
These shadowy power brokers know that a man like Kel represents a threat to their plans… unless he can be persuaded to join them. And if the operator declines his hidden enemy will stop at nothing to destroy him.
At a deadly crossroads, Kel is told to choose between love and duty. But his foes are ignorant that he has a third choice.
Win.
The dark operator is the master of all the tools of lethal combat. Kel will need them all to succeed.
Invasion (First Colony #11) – Ken Lozito
For years, Connor and others in the colony have unraveled the mysteries of New Earth and the global catastrophes that nearly destroyed its previous inhabitants. Their work led to the discovery of other worlds beyond the known universe.
It became clear that many of those worlds had been attacked by an interdimensional invader that left untold amounts of manipulation, hardship, and annihilation in its wake. It’s only a matter of time before the colony becomes the next target.
When a trusted ally requests Connor’s help to investigate claims of new widespread invasions, he has no choice but to help. Connor believes that the only way to stop the invader is to find their homeworld, but its location is a closely guarded secret. Many civilizations sought to discover the invader’s homeworld and none have succeeded.
Time is running out for the colony, and Connor and a team of CDF soldiers may be the only thing that stands between survival and annihilation.
Merlin Appears (King Arthur Chronicles #1) – Toby Neighbors
In the time before empires
When the world was still new
And heroes became legends
You’ve heard of Arthur, the great king. But those are just stories, based on events that happened earlier still, in the time before the Romans invaded Britain, when the Greeks were still just children, and magic was real.
Merlin is a man of mystery and magic. His gift of foresight could guide the realm into an era of prosperity, but as he joins forces with a young Arthur, darkness is stirring. It will take all their cunning, skill, magic, and belief in one another to overcome it. The wicked do not rest, and their plans to destroy all that is good in the land must be stopped. Read More
Star Wars’ variation on the classic Lone Wolf & Cub returns, with the titular and laconic Mandalorian searching for a Jedi to return the Yoda-like Child to. As the quest develops, so do the cameos, tying together skeins from The Clone Wars, Rebels, the Extended Universe, and the current Disney canon. And always in the shadows, the threat of Moff Gideon and his dark troopers loom, to reclaim the Child for medical experiments unknown.
Touted as the one thing Disney did right with Star Wars, Season 2 of The Mandalorian is not without its missteps. Several attempts at humor surrounding the Child fall flat. And the Mandalorian is closer to Jack Burton of Big Trouble in Little China than the heroics of Luke Skywalker or Han Solo. He is a capable man fighting along giants instead of the hero. Perhaps most telling is The Mandalorian‘s continued flirting with the greediest of Disney’s sins: to understand what is happening on the screen, one must be fully versed in the Star Wars literary, gaming, and television scenes–and paying for each along the way. Even longtime fans of the movies will be confused by the sudden appearances of unfamiliar Admirals, operations, and Jedi. But the explosive appearance of three key figures from Star Wars’ history provide enough spectacle to distract from the required homework.
This is not to say that The Mandalorian does not continue its excellence. The television series continues to be a welcomed departure from the conversation-heavy and action-light stories that fill Disney’s comics, television, and movies. And it is to the show’s credit that the emotional core of the series, the bond between the Mandalorian lone wolf and the Child, is so strongly portrayed with few words, body language, and Star Wars’s trademark visual design. And the various directors have managed to build upon the feel and the action scenes of the Lucas movies. In many ways, The Mandalorian best captures the spirit of the original Star Wars trilogy, even with its modernist trappings. Just beware, if you like it, there will be 10 more series just like it on Disney+ in the next few years.
After crushing the latest World of Warcraft clone, Martin and his guild, Iron Riot, quietly disband. Until a sudden package on his doorstep provides the necessary hardware for the new immersive MMO, Dungeons of Strata. Exploring this new grim-dark world in a crusade against darkness proves to be just the stimulating challenge Martin needs. But as Iron Riot reforms for the race to the Dungeons of Strata’s deepest level, other players, guilds, and even the programmers conspire to prevent Martin from succeeding. For Iron Riot has made enemies in the other games, and it is time to settle the score.
Grimdark without nobility, litRPG without fantasy. Dungeons of Strata would be a perfect set-up for an isekai, but mundane characters and mundane goals hold this book back. There’s glimmers of novelty in the mechanics, but gimmicks only sustain a story for a short time. There is a reason why streamers tend to be over-the-top personalities. Because without the personality, watching video games is dull. The bond is with the streamer, not the game. And for something as mundane as a world-first guild run, you need more than an average Joe gamer with average Joe rivals.
Django Wong is a ninja-trained sorcerer in a wuxia-inspired underground that combines Harry Dresden, yakuza thugs, Japanese mythology, Chinese cultivation, and the seedier neighborhoods far from the bright lights of Tokyo. Wong is tasked by the Council to track down rampaging youkai and Awakening sorcerers. But Wong’s newest assignment threatens to unseat the fragile peace between the Council and the Black Lotus yakuza clan. Worse still, Wong must bring in his long lost love, dead or alive–if he can, that is.
Heerman’s Tokyo is a mishmash of influences that owe more to John Wick, Rising Sun and Tokyo Suckerpunch than the well-worn path tread by Inuyasha and Touhou Project fans. The youkai encountered are truly monstrous, as are the criminals, and the cost in lives and misery of the various undergrounds is always close at hand, if not bleeding out on the sidewalks. It is the setting and the almost alien system of maho that sets Tokyo Blood Magic apart, as Django is yet another sympathetic gangster in a foreign underworld. But he is compelling enough to keep a reader’s attention through the moebuis-strip plot that wraps around itself a little too nicely into a bow. Intended as the start of a new series, Tokyo Blood Magic instead leaves Django with little else to go.
Star Wars (Polygon): For several years, author Alan Dean Foster had been trying, without success, to get paid for several major tie-in novels adapting movies from the Star Wars and Alien franchises. While Disney has kept the books in print with other publishers, with Titan handling Alien and Del Rey on Star Wars, Foster says he hasn’t received royalty payments for new editions.
Hollywood (Arkhaven Comics): “They don’t understand the movie business! They don’t understand talent relations!” This was the Cri de Coeur of a major, (and unnamed) Hollywood agent after Warner Media’s announcement last Friday that they were putting all of their movies on HBOmax. This was the cry from the heart of the Hollywood Swamp.
Science Fiction (Adventures Fantastic): For today’s birthday post, I’m going to look at “The Beast-Jewel of Mars”. It was first published in the Winter 1948 issue of Planet Stories. Burk Winters is a spaceship captain who has resigned. His fiance, Jill Leland, took a flier out into the desert. Her flier was found crashed, but her body is missing. He’s going to look for her. Burk has an unusual plan to do that.
A few years back, I wrote about Seabury Quinn’s “Roads” being my favorite Christmas story. My second favorite Christmas story is Manly Wade Wellman’s “On the Hills and Everywhere.” This is one of the John the Balladeer stories. Originally appeared in The Magazine of Fantasy & Science Fiction, January 1956 issue and reprinted in Who Fears the Devil? and reprints.
The story starts with a framing device of John telling some children a story at Christmas time. Two neighbors have had a falling out. Absalom Cowand made the claim his neighbor put a hex on a patch of land with a corn crop that has a blight. The accused neighbor (Troy Holcomb) digs a ditch on the property line in retaliation. Read More
This week, we take a look at Dungeon Heart, by David Sanchez-Ponton, Is it Wrong to Try to Pick Up Girls in a Dungeon #15, by Fujino Omori, and Iron Company, by Chris Wraight.
Upon his death, the great dwarven craftsman known as The Emperor of the Forge was not returned to the halls of his ancestors. Instead, he found his essence fused to a dungeon core and hidden underground. Now known as Smit, the newborn dungeon must grow and survive. But a new dungeon brings new opportunities, and a cloud of intrigues gather outside Smit’s gate. The dungeon is unware of these threat as he focuses on something no dungeon has done before: making living art worthy of a master craftsman out of his halls.
Dungeon builder fantasy and progression fantasy follow a set pattern, and while many dungeon builders excel at developing parts of the pattern, few manage the whole. Dungeon Heart, unfortunately, is one of the former. Sanchez-Ponton wonderfully develops the idea of craftsmanship with Smit, with passages about the processes and the pride of creation. However, Dungeon Heart does not marry these to an equally strong external threat worthy of heroic fantasy or epic fantasy. This is not to say that the germ of such is not present, just underdeveloped. Adding clarity to the threat would greatly strengthen the plot and the story. As it is, Dungeon Heart takes twice as long to get half as far as most other dungeon building novels. But it is hard not to get swept up into the joy of creation alongside Smit. Read More
Dungeon cores, mecha designs, magic-crushing assassins, and sticky-fingered sorceresses fill this week’s new releases.
Combat Frame XSeed: Illustrated Combat Frame Tech Guide – Brian Niemeier
The future is over.
Yet weapons technology marches on, reaching its pinnacle in the mighty combat frame! The Combat Frame XSeed saga chronicles the battles waged by these and other awesome war machines!
Get the official specs on every Coalition era CF, plus fighters, ships and more!
Learn the histories of these futuristic weapons and their pilots!
See your favorite combat frames illustrated in full color!
Access exclusive mech data you won’t find anywhere else!
Get the secrets of every SOC and EGE mech at your fingertips.
Dereliction of Duty – Kevin Ikenberry
The storm approaches!
Evan Clarke is among Earth’s foremost geneticists, and he’s on the cusp of a discovery which will rock humanity to its core. Using technology from the beautiful and mysterious Styrahi, the Terran Defense Force wants Evan to reach back to the twentieth century for the memories of dead soldiers to imprint onto genetic descendants going off to war.
For every person who wants the new technology, though, there are others who don’t, and they will stop at nothing—even killing the people working on it if they have to—to keep the technology from succeeding. Worse, the alien Tueg view imprinting as a crime against nature, and to continue with the imprinting technology may fracture the alliance opposing the Greys.
As war looms, the Terran Defense Forces identify a young woman, Mairin Shields, to pair with one of the strongest memory imprints in their catalog. If they can keep both Mairin and the technology alive long enough to do it, they may be successful, and may—may—just have a chance against the Greys. But time is running out.
The Digital Veil (Singularity Sunrise #3) – Kit Sun Cheah
It begins as an extraction. It ends in war.
For decades, the Caliphate and Free Europe have been locked in a stalemate.
Until the coming of Eden, the world’s first sapient AI.
Hired by Eden’s creator, psychic contractor James Morgan and his partner Maya Knight infiltrate the Caliphate to extract a hunted journalist.
But when the extraction escalates into a continent-wide conflagration, Morgan and Knight are trapped in Europe. With no way to return home, they have only one option left: help Eden win the war.
And prevent Eden from becoming a monster.
Dungeon Heart (The Singing Mountain #1) – David Sanchez-Ponton
The Emperor of the Forge, Sage of Stones—meaningless titles in the face of death.
After more than seven hundred years, he was expecting a peaceful and lonely end to his long life. That, however, was not meant to be. A single choice changed his fate, and his soul was forced to live again as a dungeon. Reborn but shackled to the heart of a mountain, this old soul has lost everything—and more.
In a world of gods and demons, there is no room for a weak newborn dungeon. Now with a new name, Smit and his creations will have to carve out their own place. The path may be long and dangerous, but with a soul hardier than stone and a will stronger than iron, will he be able to forge his own destiny? Read More
Star Wars (Bleeding Fool): Apparently Marvel’s Doctor Aphra and Bounty Hunters books are taking a break according to Star Wars Splash Page. This may not be too much of a surprise given the recent layoffs at Marvel. But I’ve spoken with some folks who keep tabs on the comic book industry and this is the takeaway I’ve come with. Ethan Van Sciver told me that breaks in general are not abnormal, but it is weird.
Popular Culture (Brain Leakage): Another great pillar of conservative culture–especially in SF and fantasy–is old stories, particularly the pulps. Classic writers like Edgar Rice Burroughs, Robert E. Howard, and H. P. Lovecraft are well known enough to casual genre fans. Their most famous creations are household names even to non-readers. But there are plenty of other, equally important pulp-era writers that have been largely forgotten, writers like Abraham Merritt and Manly Wade Wellman.
Art (DMR Books): News of Richard Corben’s death reached his fans a few days ago. The world of SFF art has lost an utterly unique talent.
Gaming Tie-In (Kairos): The crowning feather in Vampire: The Masquerade’s cap has always been its rich and extensive lore. Its video game tie-ins’ forays into SMRT stories aside, VtM boasts an immersive setting that deftly synthesizes a broad spectrum of influences from Bram Stoker to Anne Rice; from Slavic folk tales to Genesis–which it takes as fact by default.
Art (Down the Tubes): Comic creators across the globe have been paying tribute to multi-award winning comic artist and writer Richard Corben, an artist perhaps best known for his work on Heavy Metal, and as the artist who drew the cover of Meat Loaf’s debut album Bat Out of Hell, whose death was announced this week. He was 80.
Dune (Games Radar): Dune director Denis Villeneuve has hit out at Warner Bros. about its streaming plans for the coming year. The studio recently dropped the bombshell that its entire 2021 slate of movies would have hybrid releases, debuting simultaneously in cinemas and on HBO Max – and, according to Villeneuve, he found about the streaming plans at the same time as everyone else.
Publishing (Don Herron): And so, as I was reliving mighty debates with the likes of Darrell Schweitzer and Rusty Burke, I came across the sequence below, which struck me as an important footnote to the recent mentions of Charles Saunders and Sword-and-Sorcery.
RPG (Grognardia): Without thinking, most of us assume that any given fantasy setting is going to be a polytheistic one, modeled after a crude understanding of the religions of the ancient world. Yet, perhaps the most famous of all literary fantasy settings, J.R.R. Tolkien’s Middle-earth, is monotheistic, though not explicitly so, at least in The Lord of the Rings itself. Middle-earth is not unique in this regard, but it is unusual, particularly when compared to most fantasy RPG settings. I find that interesting, given early D&D’s use of many Jewish and Christian concepts, at least some of which would filter into the wider world of roleplaying, due to D&D’s preeminent position.
Fantasy (Marzaat): The Great War destroyed empires, tested terrible and effective weapons, touched off attempts at genocides, and ensnared people from every continent except South America. It is to be expected that many writers of fantastic fiction, as observers and participants in its horrors, used the war in their work. As the centenary of the war rolled around, I wanted to see exactly how they used it. Some writers chose to transmute the raw material of war into metaphor. For instance, J.R.R. Tolkien served in the trenches of France.
RPG (Swords & Stichery): So one of the books that’s been in our hands for a long while now has been the Fifth edition book by Troll Lord Games called Amazing Adventures 5E Wild Stars by Michael Tierney, & Jason Vey. Now before you unsubscribe to this blog because, ‘Oh my God he’s reviewing a fifth edition book?!’ Amazing Adventures 5E Wild Stars is pretty much stat less & really given over to the Wild Stars campaign setting history, the comic book adventure plot, & some of the twists & turns of the comic book itself. The layout, artwork, etc. are up to Troll Lord standards. This isn’t a huge book book clocking in at forty six pages. But you have to understand Wild Stars premise, big ideas, characters, etc. that this series put forth.
Mythology (Arguementative Oldgit): The poet A. K. Ramanujan once remarked that no-one reads the Mahabharata for the first time. He was referring to Indian readers, of course. The stories are so widespread, that everyone knows them, or, at least, some of them. Even I, who have lived in the West from the age of five, have been acquainted with the stories from the Ramayana and the Mahabharata from comic strip children’s versions, which, as I understand, are ubiquitous in India. Indeed, when Indian television, Doordarshan, dramatised the Ramayana and the Mahabharata in the 80s and 90s, it was effectively these comic strip versions they adapted, thus meeting expectations of its target audience, but producing (as far as I could discern, at any rate) merely a festival of kitsch.
RPG (Notion Club Papers): My son Billy is a keen Dungeons and Dragons player and game-master; and when he was trying to explain to me how the Alignment system worked, he devised an example using Tolkien’s orcs – which ended-up by throwing light on the different nature of the orcs themselves. Lawful Evil – Saruman’s Uruk-Hai.
D&D (Pits Perilous): When I discovered D&D in 1978, it was love at first sight. But it didn’t take long for me to see what appeared to be bruises on the apple. Some rules seemed arbitrarily limiting, while others came off unnecessarily, and perhaps sadistically, harsh. I took notes, and two years later, with Christmas and Holmes Basic, I houseruled my perfect game. We had fun. There’s no wrong answer here. But time sure flies, and it turns out the rules were right…
Art (Paperback Palette): Need a fix? No, no, no, not the seven-per-cent solution. I wouldn’t push that trauma on anyone. I’m talking about a visual fix of the Great Detective; his attire, his accoutrements and his unmistakable visage. And really, who could we find that’s more deserving to give thanks to this month– well besides everyone who is working diligently to battle this horrible pandemic we’re stuck in– than the ultimate practitioner of science, logic and deduction himself– Sherlock Holmes.
Jack London (Dark Worlds Quarterly): “A Relic of the Pleistocene” (Collier’s Weekly, January 12, 1901) by Jack London is an odd tale of the Northern trails. Inspired by the discovery of a frozen mammoth carcass near the Berezovka River in Siberia in 1900, London’s tale has a prospector find a living specimen. H. G. Wells’s “Aepyornis Island” (Pall Mall Budget, December 27, 1894) gives stories of this sort its structure: with a man finding a relic of the past with disastrous consequences.
Westerns (Rough Edges): GUNMAN’S GOLD was published originally as an 8-part serial in the pulp WESTERN STORY MAGAZINE from April 22 to June 10, 1933, under the name John Frederick, one of those pseudonyms I mentioned earlier. Honestly, because of that distinctive style I mentioned, I have a hard time believing that readers of the time didn’t realize Max Brand, John Frederick, George Owen Baxter, Peter Henry Morland, and all the other Faust pen-names were really the same author.
Men’s Mags (Mens Pulp Mags): This post reviews Mike Shayne stories published in MAMs from 1962 to 1971. Most were written by Davis Dresser, the creator of the Mike Shayne novels and MIKE SHAYNE MYSTERY MAGAZINE, under his Brett Halliday pseudonym. Some were penned by other writers after Dresser turned Brett Halliday into a house name for Shayne stories. As noted in my initial Shayne post, Dresser’s first Mike Shayne novel, DIVIDEND ON DEATH, was originally published in 1939, and the first Mike Shayne story to appear in a men’s adventure magazine was “The Naked Frame” in BLUEBOOK, February 1953.
Weapons (Weapons and Warfare): For all of their deficiencies, knights proved their mettle against Byzantine and Muslim forces, and for nearly 250 years after the Battle of Hastings (1066) they were all but invulnerable to the weapons used by European infantrymen. At the Battles of Courtrai (1302) in the Franco-Dutch War and the Morgarten (1315) in the First Austro-Swiss War, however, Flemish and Swiss pikemen demonstrated that the proper choice of terrain allowed resolute foot soldiers to defeat French and Austrian knights respectively.
RPG (Grognardia): I’ve always been fond of the illustration above; it’s by Bill Willingham and appears in the Cook/Marsh D&D Expert Rulebook. Aside from its esthetic virtues – seeing two fully armored combatants, complete with helms has always been appealing to me – what I liked most about it was the suggestion that fighting from horseback conveyed advantages against an enemy on foot. The problem, unfortunately, is that, aside from a few sentences about lance combat, which requires charging from 20 or more yards away, there’s no mention of mounted combat in the Expert Rulebook whatsoever.
Fiction (Glorious Trash): Kyrick: Warlock Warrior, by Gardner F. Fox. April, 1975 Leisure Books. I picked this one up a few years ago when I was on a sword and sorcery kick; the typically-great Ken Barr cover drew me right in. Barr has always been my favorite of these ‘70s cover artists, and as ever his art completely captures the subject matter. Also if you closely inspect the cover art, as I did, you’ll note that the green-haired babe is fully nude.